With a glut of companies throughout various industries coming out with bold socio-politcal proclamations to sway/dissuade customers, I have noticed one industry staying away from this strategy: video games. With even pasta and pizza companies siding on controversial issues like gay rights and "Obamacare," it is refreshing to see that at least some people can stay neutral. That's not to say that games can't address issues with their content, but I'm glad that they make sure that the main considerations are the games and systems themselves, not some nebulous political association.
I don't like the notion that when I purchase something, my money might go towards harming a specific group of people or fighting some legislation I might agree with (what does Papa Johns pizza really have to do with the Affordable Care Act?). While I don't have an issue with a company using profits to support a cause I also support, it encourages the opposite to happen by its mere existence, with which i do. I hope these companies can maintain a degree of neutrality in the coming years, excepting certain directly relevant topics, such as violence in video games vs. real life violence. The idea that there might come a day where a choice to buy a game might be a choice to also knowingly help fund some harmful, regressive political agenda does sadden me a bit. Here's hoping that at least video game companies manage to not get involved!
Monday, October 14, 2013
Wednesday, September 25, 2013
The decline of the soundtrack?
Recently, I noticed that I tend to play a lot of games on mute, even when there's no particular reason to (nobody's around to complain or they don't care). I asked myself why, and the answer is simple: there is no interesting soundtrack. This is true with a number of modern games. The sound often doesn't seem to add much to the game besides basic audio feedback for your actions, some voices, and some obligatory and forgettable white noise. It would not be fair to development teams to fail to credit them for the great sound effects in most games (playing Call of Duty games really does capture what I imagine war would sound like), and the immersion they bring, but that's simply not enough.
For example, compare the Diablo games. Diablo 1 and 2 had fantastic soundtracks that really encapsulated the mood the game was trying to create. When you were in Hell, the music was evil and ominous. When you were in Tristram (the main/only town, for those who have never played), the music was melancholy, bleak, and dark; you could almost hear the wolves howling in the distance, and there was a palpable feeling of doom over the town. Hell, I often found myself standing about in town just to listen to it over and over again. Diablo 2 was, in many ways, even better, since it captured a wider variety of moods; the rolling percussion and the mellow flutes accompanying your desert explorations; the ominous bass, creepy skittering sounds, and sparse guitars as you delved into a crypt crawling with the undead; the music pulled you into the environments perfectly. Then, there is Diablo 3. While I love the game on most other fronts, the music really took a dip in quality. The first act of the game does have some decent atmosphere, but nothing really all that special. The sound effects are spot-on, but the ambient music rarely adds to mood, and I prefer to put on my own music instead.
Often times, the sound portion of atmosphere gets sorely neglected. With the exception of horror games, which rely heavily on atmosphere to draw players in, many games really can be muted without affecting gameplay (except for when people talk). They use little to no ambient sound, and while for some games this makes sense, because there are some cases when the sounds of the world itself coupled with a few understated tracks here and there are enough to do the job (some games, like Silent Hill: Downpour and Dishonored, utilise minimalism quite well), but many miss that chance to immerse players more fully.
There was a time when most games had an amazing soundtrack, one that telegraphed the mood and feel of each level, to the point that many actually stand alone (I personally own many, including that of Chrono Trigger, Super Metroid, and Diablo 1 & 2), and some companies keep this alive, like Nintendo, Bethesda, and Arkane, but many don't seem to put in the effort, and it shows. Games have better graphics then ever, are telling better stories in better ways, and are playing as well as or better than ever, so is it too much to ask that the sound design might be that great as well?
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